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Tools / Cinema

Motion

FPS conversion, duration mapping, timecode calculation and motion-graphics reference for film, broadcast, social and spatial media.

FPS Preview
24 fps — 41.667 ms/frame

Parameters

Results

Total frames240
Timecode00:00:10:00
Frame duration41.667 ms
End frame240

Standard Frame Rates

RateExact ValueFrame DurationStandardUse
23.976 fps24000/100141.708 msNTSC FilmFilm-to-TV pulldown, streaming, Blu-ray
24 fps24/141.667 msCinemaTheatrical projection, digital cinema (DCI)
25 fps25/140.000 msPAL / SECAMEuropean TV, BBC, DVB broadcast
29.97 fps30000/100133.367 msNTSCNorth American TV, drop-frame timecode
30 fps30/133.333 msNon-dropWeb video, corporate, non-drop timecode
48 fps48/120.833 msHFR CinemaThe Hobbit HFR, immersive cinema
60 fps60/116.667 msHigh frame rateGaming, sports, smooth motion, slo-mo base
120 fps120/18.333 msUltra HFRVR headsets, Gemini Man HFR, Apple ProRes

Aspect Ratios — Film, Social & Web

RatioDecimalCategoryUseExample Resolution
2.39:12.39FilmAnamorphic cinema scope4096×1716
2.35:12.35FilmClassic Panavision scope2048×871
2:12.00FilmUnivisium, Netflix originals4096×2048
1.85:11.85FilmAcademy flat, theatrical1998×1080
16:91.78BroadcastHD/4K TV, YouTube landscape1920×1080
16:101.60WebMacBook, ultrabook displays2560×1600
3:21.50Photo35mm photo, Surface tablets6000×4000
4:31.33BroadcastClassic TV, iPad, IMAX 70mm2048×1536
1:11.00SocialInstagram feed square, album art1080×1080
4:50.80SocialInstagram portrait post1080×1350
9:160.56SocialReels, Shorts, TikTok, Stories1080×1920
21:92.33WebUltrawide monitors, gaming3440×1440

Color Spaces

Color SpaceGamut CoverageWhite PointTransfer / GammaUse
sRGB~35% CIE 1931D65~2.2 (piecewise)Web, UI, general-purpose displays
Rec. 709~35% CIE 1931D65BT.1886 (2.4)HD television, Blu-ray, broadcast
Rec. 2020~76% CIE 1931D65BT.2100 PQ / HLG4K/8K UHD, HDR broadcast
DCI-P3~46% CIE 1931DCI (~6300K)2.6Digital cinema projection (DCI)
Display P3~46% CIE 1931D65sRGB TRCApple displays, modern phones, wide-gamut web
ACES (AP0)~100% CIE 1931ACES whiteLinearVFX interchange, scene-referred pipeline
ACEScg (AP1)~75% CIE 1931ACES whiteLinearCG rendering, compositing working space
Adobe RGB~52% CIE 1931D652.2Print proofing, photography

VFX & Compositing Terminology

TermAbbreviationDefinition
CompositingCOMPCombining multiple image layers into a final shot using alpha, matte, and blending operations
RotoscopingROTOFrame-by-frame masking to isolate foreground elements from background
Chroma KeyKEYRemoving a uniform color (green/blue screen) to create transparency
Motion TrackingTRACKAnalyzing pixel movement across frames to reconstruct camera or object motion
Match MoveMMRecreating real camera motion in 3D space for CG element integration
Clean PlateCPA reference frame with unwanted elements painted out for background replacement
Deep CompositingDEEPPer-pixel depth data enabling volumetric merging without holdout mattes
AOVAOVArbitrary Output Variable: isolated render passes (diffuse, specular, shadow, etc.)
LUTLUTLook-Up Table: maps input color values to output for grading and display transforms
OCIOOCIOOpenColorIO: open-source color management framework used in VFX pipelines
EXR.exrOpenEXR: HDR multi-channel image format standard for VFX and compositing
Pre-multiplyPRERGB channels multiplied by alpha; standard for compositing to avoid edge artifacts
Drop-frame TCDFTimecode that skips frame numbers to stay in sync with 29.97 fps real time
Non-drop TCNDFTimecode counting every frame sequentially; drifts from real time at 29.97 fps

Apple Vision Pro & Spatial Media

SpecificationValueNotes
Display refresh rate90 Hz / 96 Hz / 100 HzDynamic refresh; 96 Hz for 24 fps film cadence (4:1)
Display resolution23 MP per eyeMicro-OLED, ~3660×3200 per panel
Spatial Video capture1920×1080 per eyeMV-HEVC stereo, 30 fps
Spatial Video playbackUp to 4K per eyeSupports MV-HEVC and MPEG-I
Immersive Video (180°)8K+ stereoscopicApple Immersive format, 90 fps, spatial audio
CodecMV-HEVC / H.265Multi-view HEVC for stereo depth
AudioSpatial AudioHead-tracked, object-based, Ambisonics
Tracking6DOF inside-outLiDAR + camera array, hand/eye tracking
Passthrough12 ms latencyLow-latency AR video passthrough

Web 3D Formats & APIs

TechnologyTypeStatusDescription
WebGL 2.0Render APIStableOpenGL ES 3.0 in the browser; universal support, shaders via GLSL ES 3.00
WebGPURender APIShippingNext-gen GPU API (successor to WebGL); compute shaders, WGSL, bindless design
WebXRDevice APIStableImmersive VR/AR sessions in the browser; headset + controller input
glTF 2.03D FormatStandardKhronos transmission format; PBR materials, animations, binary (.glb)
USDZ3D FormatStandardApple AR Quick Look format; single-file USD archive with textures
Three.jsLibraryActiveHigh-level WebGL/WebGPU 3D library; scene graph, loaders, post-processing
Babylon.jsLibraryActiveFull 3D engine with physics, XR, GUI, node material editor
React Three FiberFrameworkActiveReact renderer for Three.js; declarative 3D scene composition
Model ViewerWeb ComponentActiveGoogle’s <model-viewer> element; drag-rotate, AR, auto-exposure
PlayCanvasEngineActiveWebGL engine with cloud editor; real-time 3D apps and games
SplineDesign ToolActiveBrowser-based 3D design tool with code export and embed support