Color Lab · Production Checks

Color Lab

Hex to RGB, contrast against black and white, and document print size from pixel dimensions. Runs in your browser — no server call, no tracking.

Color Input

Document Size

Results

RGB—
Contrast—
Print size (in)—
Print size (cm)—
Aspect ratio—

Relative Luminance

Contrast here uses the same WCAG relative-luminance formula as the accessibility standard — weighting green highest (0.7152), red next (0.2126), and blue least (0.0722), matching how the human eye actually perceives brightness across the spectrum.

Why 3D Pipelines Care About Contrast

Contrast checks aren't just a UI concern — HUD overlays, subtitle burn-ins, and UI elements composited over a rendered scene all need to stay readable against whatever background the render produces, which can vary shot to shot.

Pixels Are Not a Physical Size

A render's pixel dimensions only become a physical print size once you fix a DPI — the same 1920×1080 frame is 6.4×3.6 inches at 300 DPI but 26.7×15 inches at 72 DPI. Output planning has to happen before, not after, the render.

Working in Linear vs. sRGB

3D renderers compute lighting in linear color space for physically accurate math, then convert to sRGB for display — mixing the two up is one of the most common causes of renders looking "washed out" or "too dark" compared to the preview.

Reference

Reference data

Standards and values to use alongside the tool above.

CMYK vs RGB Color Models

PropertyRGBCMYK
TypeAdditive (light)Subtractive (ink)
ChannelsRed, Green, BlueCyan, Magenta, Yellow, Key
White255, 255, 2550%, 0%, 0%, 0%
Black0, 0, 00%, 0%, 0%, 100%
GamutWider (screens)Narrower (print)
UseWeb, UI, video, 3D rendersOffset print, packaging, signage
Bit depth8/16/32 per channel8 per channel typical
File formatsPNG, JPG, EXR, HDRTIFF, PDF, AI, PSD

Pantone & Spot Color Systems

SystemTypeColorsUse Case
Pantone Coated (C)Spot ink2,390+Glossy/coated paper printing
Pantone Uncoated (U)Spot ink2,390+Uncoated/matte paper
Pantone MetallicSpot ink301Metallic finishes on coated stock
Pantone NeonSpot ink18Fluorescent/neon print
Pantone Skin ToneReference110Cosmetics, fashion, photography
RAL ClassicIndustrial215Architecture, industry, automotive
RAL DesignIndustrial1,825Extended industrial palette
NCS (Natural Color)Perceptual1,950Architecture, interior design
MunsellScientific~1,600Soil science, art, research

3D Material Color Properties

PropertyRangeDescriptionPBR Map
Base Color / AlbedosRGB (0–255)Surface diffuse color without lightingBaseColor map
Metallic0.0–1.00 = dielectric, 1 = conductorMetalness map
Roughness0.0–1.00 = mirror, 1 = fully diffuseRoughness map
Specular / Reflectance0.0–1.0Fresnel reflectance at normal incidenceSpecular map
Normaltangent spaceSurface detail without geometryNormal map (OpenGL/DirectX)
Ambient Occlusion0.0–1.0Soft shadow in crevicesAO map
EmissionHDR (0–∞)Self-illumination color and intensityEmissive map
Opacity / Alpha0.0–1.0Transparency controlOpacity map
IOR (refraction)1.0–2.5+Glass=1.52, water=1.33, diamond=2.42—
Subsurface (SSS)0.0–1.0Light scattering through materialSSS map + radius

Index of Refraction (IOR) Reference

MaterialIORMaterialIOR
Vacuum1.000Water1.333
Air1.0003Ice1.309
Glass (window)1.520Glass (flint)1.620
Crystal1.544Diamond2.417
Acrylic / Plexiglass1.490Polycarbonate1.586
Amber1.550Ruby / Sapphire1.770
Skin (human)1.400Eye (cornea)1.376
Honey1.504Olive oil1.470

Color Spaces in 3D Rendering

Color SpaceGamutUseSoftware
sRGBStandardWeb, UI, diffuse/albedo texturesAll engines (default)
Linear sRGBStandardLighting calculations, shader mathAll PBR engines internally
Rec. 709=sRGB gamutHD video output, broadcastDaVinci, Nuke, ACES
Rec. 2020WideHDR video, 4K/8K broadcastDaVinci, Nuke
DCI-P3WideDigital cinema, Apple displaysCinema cameras, macOS
ACES (ACEScg)Scene-referredVFX compositing, linear workflowMaya, Houdini, Nuke, Blender
Display P3WideApple devices, modern monitorsSafari, macOS apps
ACEScctLog encodingColor grading with ACESDaVinci, Nuke