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Tools / Color

Color Lab

HEX, RGB, swatches and production color checks.

Material Color

Color input

RGB
Preview
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Document size

Print size
Metric size
Ratio

CMYK vs RGB Color Models

PropertyRGBCMYK
TypeAdditive (light)Subtractive (ink)
ChannelsRed, Green, BlueCyan, Magenta, Yellow, Key
White255, 255, 2550%, 0%, 0%, 0%
Black0, 0, 00%, 0%, 0%, 100%
GamutWider (screens)Narrower (print)
UseWeb, UI, video, 3D rendersOffset print, packaging, signage
Bit depth8/16/32 per channel8 per channel typical
File formatsPNG, JPG, EXR, HDRTIFF, PDF, AI, PSD

Pantone & Spot Color Systems

SystemTypeColorsUse Case
Pantone Coated (C)Spot ink2,390+Glossy/coated paper printing
Pantone Uncoated (U)Spot ink2,390+Uncoated/matte paper
Pantone MetallicSpot ink301Metallic finishes on coated stock
Pantone NeonSpot ink18Fluorescent/neon print
Pantone Skin ToneReference110Cosmetics, fashion, photography
RAL ClassicIndustrial215Architecture, industry, automotive
RAL DesignIndustrial1,825Extended industrial palette
NCS (Natural Color)Perceptual1,950Architecture, interior design
MunsellScientific~1,600Soil science, art, research

3D Material Color Properties

PropertyRangeDescriptionPBR Map
Base Color / AlbedosRGB (0–255)Surface diffuse color without lightingBaseColor map
Metallic0.0–1.00 = dielectric, 1 = conductorMetalness map
Roughness0.0–1.00 = mirror, 1 = fully diffuseRoughness map
Specular / Reflectance0.0–1.0Fresnel reflectance at normal incidenceSpecular map
Normaltangent spaceSurface detail without geometryNormal map (OpenGL/DirectX)
Ambient Occlusion0.0–1.0Soft shadow in crevicesAO map
EmissionHDR (0–∞)Self-illumination color and intensityEmissive map
Opacity / Alpha0.0–1.0Transparency controlOpacity map
IOR (refraction)1.0–2.5+Glass=1.52, water=1.33, diamond=2.42
Subsurface (SSS)0.0–1.0Light scattering through materialSSS map + radius

Index of Refraction (IOR) Reference

MaterialIORMaterialIOR
Vacuum1.000Water1.333
Air1.0003Ice1.309
Glass (window)1.520Glass (flint)1.620
Crystal1.544Diamond2.417
Acrylic / Plexiglass1.490Polycarbonate1.586
Amber1.550Ruby / Sapphire1.770
Skin (human)1.400Eye (cornea)1.376
Honey1.504Olive oil1.470

Color Spaces in 3D Rendering

Color SpaceGamutUseSoftware
sRGBStandardWeb, UI, diffuse/albedo texturesAll engines (default)
Linear sRGBStandardLighting calculations, shader mathAll PBR engines internally
Rec. 709=sRGB gamutHD video output, broadcastDaVinci, Nuke, ACES
Rec. 2020WideHDR video, 4K/8K broadcastDaVinci, Nuke
DCI-P3WideDigital cinema, Apple displaysCinema cameras, macOS
ACES (ACEScg)Scene-referredVFX compositing, linear workflowMaya, Houdini, Nuke, Blender
Display P3WideApple devices, modern monitorsSafari, macOS apps
ACEScctLog encodingColor grading with ACESDaVinci, Nuke