Converter · Unit & Scale
Converter
Precise unit conversion and drawing-scale math for architecture and product work. Runs in your browser — no server call, no tracking.
Unit Converter
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Architecture Scale
Drawing size: —
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Metric & Imperial in the Same Pipeline
3D assets move between DCC tools, engines, and CAD packages that don't all default to the same unit — a model authored in inches imported into a meter-scene engine will be off by a factor of 39.37 if nobody catches it. This is one of the most common real-world 3D pipeline bugs.
Drawing Scale Notation
Architectural and product drawings use ratio notation (1:100, 1:50, 1:20) to describe how a scaled drawing relates to real-world size — a 1:100 drawing means 1 unit on paper equals 100 of the same unit in reality, regardless of what unit you're using.
Reference
Reference data
Standards and values to use alongside the tool above.
Architecture Scale Standards
| Scale | 1mm on drawing = | Use | Common In |
|---|---|---|---|
| 1:1 | 1 mm | Full-size details, templates | Shop drawings |
| 1:5 | 5 mm | Component details, joinery | Furniture design |
| 1:10 | 10 mm | Wall sections, room details | Interior design |
| 1:20 | 20 mm | Room layouts, elevations | Architecture |
| 1:50 | 50 mm | Floor plans, sections | Architecture (default) |
| 1:100 | 100 mm | Building plans, multi-floor | Architecture |
| 1:200 | 200 mm | Large buildings, site context | Urban design |
| 1:500 | 500 mm | Site plans, campus layout | Landscape architecture |
| 1:1000 | 1 m | Neighborhood plan | Urban planning |
| 1:2500 | 2.5 m | District/city overview | Master planning |
3D Software Default Units
| Software | Default Unit | 1 unit = | Notes |
|---|---|---|---|
| Blender | meter | 1 m | Unit scale adjustable in scene |
| 3ds Max | system unit | 1 inch | Display units separate from system units |
| Maya | centimeter | 1 cm | Working units in preferences |
| Cinema 4D | centimeter | 1 cm | Project scale in project settings |
| Houdini | meter | 1 m | Hip file unit scale |
| Rhino | millimeter | 1 mm | Set per file, check on import |
| SketchUp | inch | 1 in | Template sets default |
| Revit | foot | 1 ft | Imperial or metric per project |
| AutoCAD | millimeter | 1 mm | Unitless internally |
| Unity | meter | 1 m | FBX import scale = 0.01 by default |
| Unreal | centimeter | 1 cm | FBX import scale = 1.0 |
Polygon Budget Guide
| Target | Budget | Triangle Range | Notes |
|---|---|---|---|
| Mobile game prop | Low | 100–1K | Baked normals, atlas textures |
| Mobile game character | Low | 1K–5K | LOD chain recommended |
| PC/Console prop | Medium | 1K–10K | PBR textures, instanced |
| PC/Console character | Medium | 10K–50K | Skeletal mesh, blend shapes |
| Film/cinematic asset | High | 100K–1M | Subdivision, displacement |
| Arch-viz scene | High | 1M–50M | Full scene, instancing critical |
| Web / glTF viewer | Tight | 5K–100K | Draco compression, max 20MB |
| AR (phone) | Tight | 10K–50K | Single object, LOD auto |