Converter · Unit & Scale

Converter

Precise unit conversion and drawing-scale math for architecture and product work. Runs in your browser — no server call, no tracking.

Unit Converter

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Architecture Scale

Drawing size: —
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Metric & Imperial in the Same Pipeline

3D assets move between DCC tools, engines, and CAD packages that don't all default to the same unit — a model authored in inches imported into a meter-scene engine will be off by a factor of 39.37 if nobody catches it. This is one of the most common real-world 3D pipeline bugs.

Drawing Scale Notation

Architectural and product drawings use ratio notation (1:100, 1:50, 1:20) to describe how a scaled drawing relates to real-world size — a 1:100 drawing means 1 unit on paper equals 100 of the same unit in reality, regardless of what unit you're using.

Reference

Reference data

Standards and values to use alongside the tool above.

Architecture Scale Standards

Scale1mm on drawing =UseCommon In
1:11 mmFull-size details, templatesShop drawings
1:55 mmComponent details, joineryFurniture design
1:1010 mmWall sections, room detailsInterior design
1:2020 mmRoom layouts, elevationsArchitecture
1:5050 mmFloor plans, sectionsArchitecture (default)
1:100100 mmBuilding plans, multi-floorArchitecture
1:200200 mmLarge buildings, site contextUrban design
1:500500 mmSite plans, campus layoutLandscape architecture
1:10001 mNeighborhood planUrban planning
1:25002.5 mDistrict/city overviewMaster planning

3D Software Default Units

SoftwareDefault Unit1 unit =Notes
Blendermeter1 mUnit scale adjustable in scene
3ds Maxsystem unit1 inchDisplay units separate from system units
Mayacentimeter1 cmWorking units in preferences
Cinema 4Dcentimeter1 cmProject scale in project settings
Houdinimeter1 mHip file unit scale
Rhinomillimeter1 mmSet per file, check on import
SketchUpinch1 inTemplate sets default
Revitfoot1 ftImperial or metric per project
AutoCADmillimeter1 mmUnitless internally
Unitymeter1 mFBX import scale = 0.01 by default
Unrealcentimeter1 cmFBX import scale = 1.0

Polygon Budget Guide

TargetBudgetTriangle RangeNotes
Mobile game propLow100–1KBaked normals, atlas textures
Mobile game characterLow1K–5KLOD chain recommended
PC/Console propMedium1K–10KPBR textures, instanced
PC/Console characterMedium10K–50KSkeletal mesh, blend shapes
Film/cinematic assetHigh100K–1MSubdivision, displacement
Arch-viz sceneHigh1M–50MFull scene, instancing critical
Web / glTF viewerTight5K–100KDraco compression, max 20MB
AR (phone)Tight10K–50KSingle object, LOD auto