Mesh Inspector
Upload a .glb, .gltf, .obj, .stl or .ply model and get its vertex, triangle and material counts plus geometry warnings. Runs entirely in your browser.
Real Counts
Readiness (Rule of Thumb)
Issues Found
Why Triangle Budget Depends On the Target
100,000 triangles is nothing for an offline cinematic render tracing rays overnight, but it can visibly slow a real-time WebGL or game scene rendering 60 times a second on a phone GPU — so "is this heavy?" only makes sense relative to where the model is going.
Missing Normals ≠ Missing Geometry
A mesh with no vertex normals still has correct shape, but lighting will look flat, faceted, or inverted — this is one of the most common real export mistakes and one of the few things reliably detectable client-side.
UV Coordinates Are Separate From Geometry
A model can be geometrically perfect and still show a blank or stretched texture if it exports without UV coordinates — this checks for exactly that mismatch when a texture map is present.
What Real Print-Readiness Needs
True 3D-print validation (watertightness, wall thickness, self-intersections, non-manifold edges) needs a proper solid-modeling kernel — the kind Blender's own mesh-analysis tools or a slicer's repair pass provides, not something a browser can honestly claim to replicate.